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by tahooki • Modeling & Simulation
A unified MCP server that lets AI agents control both Blender and Unreal Engine for scene, asset, and automation tasks.
Create and edit 3D scenes and objects in Blender (create meshes, modify properties, manage materials, and run Blender Python scripts).
Create levels, import assets, and manipulate scenes inside Unreal Engine via the provided Python HTTP server.
A coordinated workflow across Blender and Unreal Engine from a single MCP endpoint to synchronize assets or automate cross-engine tasks.
Unreal-Blender MCP provides a single Machine Control Protocol (MCP) server enabling AI agents like Claude and ChatGPT to control Blender and Unreal Engine simultaneously. It includes a Blender addon (socket server) and an Unreal Engine plugin (HTTP server) and communicates with agents via SSE. The project preserves compatibility with the upstream blender-mcp via an extension approach and supports scene manipulation, asset import, Python execution, and PolyHaven integration. It is open-source and designed to be easy to install, extend, and integrate into cross-engine workflows.
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