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by ChiR24 • Uncategorized
A Model Context Protocol server enabling AI assistants to control Unreal Engine via a native C++ Automation Bridge plugin.
Automate asset and actor management within Unreal Engine projects.
Control editor functions, level streaming, and visual effects programmatically.
Integrate AI-driven workflows with Unreal Engine via a robust automation bridge.
This MCP server provides comprehensive automation capabilities for Unreal Engine 5.0 to 5.7, allowing AI agents to manage assets, actors, levels, animations, visual effects, audio, gameplay systems, and more through a TypeScript and C++ based server. It features dynamic type discovery, command safety, asset caching, and supports both local and LAN connections with centralized configuration. The server integrates tightly with Unreal Engine via a native plugin and offers optional GraphQL API and Docker support for flexible deployment.
Dynamic MCP tool management. Enable/disable tools and categories at runtime. Actions: list_tools, list_categories, enable_tools, disable_tools, enable_category, disable_category, get_status, reset.
Create, import, duplicate, rename, delete assets. Edit Material graphs and instances. Analyze dependencies.
Create Blueprints, add SCS components (mesh, collision, camera), and manipulate graph nodes.
Spawn actors, set transforms, enable physics, add components, manage tags, and attach actors.
Start/stop PIE, control viewport camera, run console commands, take screenshots, simulate input.
Project assets
Actors in the current level
Current level name and path
Server health and performance metrics
Automation bridge diagnostics and recent activity
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