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by TSavo • Documentation & Docs
A bridge that lets AI assistants interact with Unity runtimes via the Model Context Protocol, executing C# code, querying scene state, and storing results in AILogger.
Execute arbitrary C# code in a running Unity instance to modify game state, run diagnostics, or perform automated tests.
Inspect scene hierarchies, game objects, and component properties via dot-notation queries.
Persistent storage of execution outputs and logs (via AILogger) for later retrieval and analysis.
Unity-MCP implements the Model Context Protocol (MCP) to connect AI assistants with Unity game environments. It provides a STDIO client that forwards MCP commands to a Unity client for executing C# code, querying objects and components, invoking methods, and running tests. Results and logs are persisted using AILogger so agents can retrieve past outputs and analysis. The architecture is simplified to remove a separate server and supports multiple deployment options (Editor extension, Docker, NPX).
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