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by cgast • Uncategorized
A minimal MCP server managing state for LLM-powered text adventure games.
Interact with text adventure game states via MCP tools.
Manage and persist game state in a Redis-backed environment.
A web dashboard to monitor and control text adventure gameplay in real time.
State of Play is a Python-based MCP server that enables interactive text adventure gameplay powered by large language models. It supports multiple transport protocols, persistent Redis state management, and includes a real-time web dashboard for monitoring game state. The server facilitates classic Zork-style gameplay with features like item collection, NPC interaction, and puzzle solving, making it easy to deploy and extend.