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by wilsonchenghy • Modeling & Simulation
An MCP server that connects LLMs to ShaderToy, letting agents search, read, and generate GLSL shaders via the Model Context Protocol.
Retrieve full shader metadata and code from ShaderToy pages to analyze or re-use GLSL snippets.
Search ShaderToy for example shaders matching a prompt and surface relevant results to guide code generation.
Generate ShaderToy-formatted shaders (void mainImage(...)) while crediting original works and learning patterns from existing shaders.
This project exposes tools (get_shader_info and search_shader) so an LLM like Claude can query and read ShaderToy pages and synthesize complex, ShaderToy-formatted GLSL shaders. It includes integration instructions for Claude Desktop (using uv) and examples showing how generated shaders can credit existing ShaderToy works. The server helps agents learn from real shaders on ShaderToy to produce more sophisticated shader code and supports searching and retrieving shader metadata.
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