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by praydog • Uncategorized
An MCP server providing live, programmatic access to running RE Engine games for AI agents.
Inspect and navigate live game objects and state in RE Engine games.
Read and write player stats, inventory, enemy data, and other game information in real time.
Develop, hot-reload, and debug C# mods within running games without manual intervention.
This MCP server enables AI agents to inspect, read, and modify live game state across multiple RE Engine titles such as Resident Evil, Monster Hunter, and Devil May Cry. It exposes a rich REST API through a game plugin and a .NET MCP server, allowing deep object graph navigation, method invocation, and real-time data access. The server supports hot-reloading C# mods and includes a web dashboard built entirely by AI agents, demonstrating its powerful automation and extensibility.