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by akiojin • Workflow & Task Management
A middleware MCP server that lets LLM agents interact securely with PlayFab services for catalog, player, inventory, and title management.
Search and retrieve PlayFab catalog items (search_items, get_item) and manage draft items (create/update/publish/delete).
Read and modify player inventories and Economy v2 items (get_inventory_items, add/delete/subtract/update inventory items, execute batch operations).
Administer player accounts and title configuration (query segments and player profiles, ban/unban users, set/get title data and internal data, convert PlayFab IDs).
PlayFab MCP Server is a Model Context Protocol (MCP) middleware that translates requests from large language models into PlayFab API calls. It supports catalog/search, Economy v2 item and inventory operations, player and segment queries, user account and ban management, and title configuration. The server is designed to be run alongside LLM clients (e.g., Claude, Cursor) and handles PlayFab authentication and request routing to simplify automating game backend tasks. It enables assistants to perform actions like searching items, updating drafts, modifying inventories, and retrieving player data directly from prompts.
Searches for items in the PlayFab catalog (Economy v2). Use this when you need to find items by name, type, or other properties. Common uses: Finding all weapons, searching for items containing 'sword', filtering by price range. Returns item details including ID, name, description, and prices. Supports pagination for large result sets. Use the returned items' IDs with inventory management tools.
Retrieves an array of player segment definitions. Results from this can be used in subsequent API calls such as GetPlayersInSegment which requires a Segment ID. While segment names can change the ID for that segment will not change.
Retrieves a paginated list of player profiles in a specific segment.Use SegmentId to specify the segment. Use ContinuationToken for pagination.
Grants items or virtual currency to a player's inventory. Use this when you need to: 1) Give rewards to players, 2) Add purchased items, 3) Grant virtual currency (use currency item ID). For bulk operations across multiple players, use grant_items_to_users instead. Note: In Economy v2, virtual currencies are items - use their item IDs, not currency codes.
Deletes items from a player's inventory. You must specify the Item (InventoryItemReference object) and TitlePlayerAccountId. Warning: This permanently removes items from the player's inventory.
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