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by takashicompany • Uncategorized
An MCP server enabling AI agents to play-test Unity games with input simulation and game state inspection.
Simulate player inputs like tap, drag, flick, and key presses in Unity games.
Capture screenshots and retrieve console logs during game play-testing.
Inspect and manipulate the Unity Editor state and scene hierarchy programmatically.
Playcaller is an MCP server designed for Unity that allows AI agents to interact with games like real players by capturing screenshots, simulating inputs such as taps and drags, controlling Play Mode, and inspecting game object hierarchies. It facilitates automated testing and debugging by providing access to console logs, asset refresh, and editor state retrieval. This tool is especially useful for AI-driven play-testing and automation within the Unity Editor environment.