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by MiloLug • Uncategorized
An MCP server for managing LLM-driven text game state including players, locations, items, entities, and abstract concepts.
Manage multiplayer text game states via MCP protocol.
Handle player inventories, locations, and entities in a text-based game.
Isolated user game state storage and management.
LLMMO Game Server is a FastAPI-based MCP server designed to handle text game state management driven by large language models. It provides tools to manage various game elements such as players, locations, items, entities, and abstract concepts, with isolated user game states persisted as JSON files. The server supports authentication via API keys and exposes an MCP endpoint for client connections, facilitating multiplayer text-based game experiences.