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by MingHuiLiu • Uncategorized
A complete MCP server for Godot 4 + C# projects enabling AI assistants to query and modify game runtime via MCP protocol.
Debug and analyze Godot game runtime state including scene tree and signals.
Monitor and filter game logs with enhanced capabilities.
Control game runtime by reading/writing properties, calling methods, and managing nodes.
This MCP server provides a comprehensive set of 48 tools covering scene tree queries, signal system debugging, enhanced log analysis, runtime control, and debugging utilities. It supports simplified scene tree responses to reduce data size, real-time signal monitoring, and multi-dimensional log filtering, making it highly efficient and agent-friendly. The server is built on .NET 9.0 and integrates tightly with Godot 4.x using C#, ensuring type safety and thread safety throughout the communication chain.