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by viktorfaubl • Uncategorized
A C# class library integrating a local Model Context Protocol server with a local Large Language Model for Godot games.
Interact with game environments through structured tool commands.
Integrate local LLMs with Godot game logic for immersive gameplay.
Extensible and customizable in-game actions controlled by AI.
This library enables seamless interaction between a local LLM and Godot-based game worlds by routing tool commands such as opening doors or disarming traps. It provides extensible actions and native Godot integration, allowing developers to expand in-game capabilities controlled by the LLM. The MCPHandler and LLMManager components facilitate communication and command execution, enhancing game interactivity with AI-driven logic.