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by TransitionMatrix • Uncategorized
An MCP server enabling AI agents to perform interactive runtime debugging of Godot games via the Debug Adapter Protocol.
Connect to and control the Godot editor's debugging session via DAP.
Inspect runtime state including stack traces, variables, and evaluate expressions in Godot games.
Launch and debug Godot scenes interactively with robust error handling and event-driven architecture.
This MCP server bridges AI clients like Claude Code to Godot's built-in Debug Adapter Protocol server, allowing AI-assisted debugging workflows. It supports core debugging features such as breakpoints, stack traces, variable inspection, scene launching, and advanced error handling. The server facilitates interactive runtime debugging of Godot games, improving developer productivity and enabling sophisticated AI-driven debugging tools.