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by eoinjordan • Uncategorized
A TypeScript MCP server for integrating large language models with GB Studio to create and manage Game Boy game projects.
Create, validate, and manage GB Studio game projects programmatically.
Scaffold game templates and assets using large language models integrated with GB Studio.
Automate testing and iterative development workflows for Game Boy games.
This MCP server enables users to manipulate GB Studio projects by providing endpoints for project discovery, validation, and creation of game assets such as scenes, actors, sprites, and sounds. It integrates with Claude and other MCP clients to scaffold projects, automate testing, and encourage iterative game development, making it a valuable educational tool for students and hobbyists. The server supports both REST API and MCP stdio modes and is compatible with Clawdbot and Moltbot agent frameworks.