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by mario-andreschak • Modeling & Simulation
An MCP server that lets LLMs control and observe a GameBoy emulator (load ROMs, press buttons, and capture the screen).
Load and switch GameBoy ROMs programmatically to test game states or scenarios.
Simulate controller input (up/down/left/right/A/B/start/select) to navigate menus or play through gameplay steps.
Capture the emulator screen as images for visual inspection, evaluation, or downstream vision-language tasks.
A Model Context Protocol (MCP) server that exposes a GameBoy emulator to LLMs and MCP clients. It supports both stdio and SSE transports, provides tools to load ROMs, press buttons, skip frames, and return the current screen as image content. The server can be used via an inspector, a web UI for ROM selection, or integrated into MCP clients like Claude Desktop or FLUJO. This enables programmatic game interaction, visual observation, and automated control flows for agents.
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