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by sedyh • Uncategorized
An MCP server that integrates with Ebitengine games to record game state and provide debugging tools via LLM-based editors.
Debug and record the state of Ebitengine games.
Capture build and launch logs as well as application errors.
Integrate game debugging tools within popular code editors.
This MCP server wraps Ebitengine games to record their state and supports various debugging tools such as capturing build logs, app errors, and frame recording. It integrates with multiple editors like VS Code, Cursor, Windsurf, and others, enabling LLM-based agents to interact with the game through a stdio MCP server. The server manages communication between the editor and the game, facilitating tool execution and response handling to improve game debugging and development workflows.