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by tesla0225 • Modeling & Simulation
An in-memory MCP server to create and manage hierarchical Worlds, Scenes, and interactive ALO objects and to record their interactions.
Create and manage hierarchical virtual environments (World → Scene → ALO) for simulations, exhibitions, or rapid prototyping.
Record, query, and attach metadata to interactions with interactive objects (ALO) including types, descriptions, intensity, and duration.
A lightweight Docker-ready MCP service (with Claude Desktop integration examples) to test object behaviors, skills, and state-driven interactions without persistent storage.
This MCP server manages objects in a World -> Scene -> ALO hierarchy, with support for properties, skills, knowledge, states, validation, and interaction history. It is designed as a lightweight, in-memory service suitable for prototyping, demos, and exhibition setups, and can be run via Docker (integration example for Claude Desktop is provided). Because data is stored in memory, state is ephemeral and will be lost on restart — making it best for temporary environments, testing, and non-persistent workflows.
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